see over this past year not playing with you guys. Hi guys, i know its been ages but my first official EP is almost done. That shit’s been a ghost town ever since it OPENED.Ī new leaf/tour/major updates to the 483 of you that actually give a wup If you want an example of a dead Spiral Knights, log onto the GameCyber server. I see new and old faces every time I log in. Remember the odds of finding Black Kats? But, there are still plenty of players to meet. SEGA’s idea of “content” includes padding the game with a shitload of RNG based grinding. I’m one of the more patient people when it comes to this game, to a fault. So long as SEGA sees Spiral Knights as a viable source of income to siphon, the art designers will struggle to churn out reskins and cosmetics just to appease the player-base. It’s on the road to being forgotten and abandoned just like OOO’s Doctor Who game was. Last but not least, I have no reason to play SK so long as I have…Īllow me to go on further. Likely out of frustration with compromising with SEGA, but this is just pure speculation. Nick Popovich resigned to pursue his own career as a game designer. We’ve already gotten a taste of the guns themselves, but nothing more. The Gunner Update was promised by Nick Popovich last November. OOO’s job listings STILL show they need PROGRAMMERS and DEVELOPERS who know how to use Java. SEGA replaced OOO’s CEO with one of their own. Needle Shot - Model now displays correct textureįor the past two years, SEGA has taken every step to make sure Spiral Knights has taken a sluggish pace with creating content. Shadow Driver - Tooltip display corrected to show proper damage Kilowatt Pulsar, Radiant Pulsar, Polaris - Tooltip display corrected to show proper damageįirotech Alchemer MKII - Tooltip display corrected to show status effect Plague Needle - Increased damage slightly and increased poison chance on charge attack Volcanic Pepperbox - Increased damage slightly and added fire chance to regular attacks Zapper - Added shock chance to regular attacksįiery Pepperbox - Increased damage slightly and added fire chance to regular attacks Super Stun Gun - Added stun chance to regular attacks Stun Gun - Increased stun chance slightly Charge shot has an aura around it that activates any catalyzer orbitals within it Normal attacks now cling to mobs and charge shots detonate them Changed all family damage bonuses to ‘High’ Charge attack no longer prones the wielder Charge attack bullet speed slightly decreased Charge attack now pierces through monsters Reduced cooldown animations for all guns that stop movement Increased movement speed while firing and charging Shade Armor & Helm (2-5 Star) - normal/shadowĪ number of Handguns have had their mechanics changed in order to better balance all the gun lines. Sentinel Armor & Helm (2-5 Star) - normal/elemental Sacred Snakebite Guerrilla Armor & Helm Sacred Snakebite Pathfinder Armor & Helm Plated Snakebite Pathfinder Armor & Helm Woven Snakebite Pathfinder Armor & Helm Pathfinder Armor & Helm (2-5 Star) - normal/piercing New gunner oriented Armors & Helms have been added. The data may have slight differences compared to the information presented in-game due to minor rounding variations.New Handguns have been added to several Handgun lines. Note: The table above has been generated based off of skill growth information presented in-game.This skill consumes 3 Clear Cube Fragments.If the storm doesn't touch an enemy, then your character doesn't charge and the storm explodes at once. If the storm does not touch an enemy, then the Aiolos does not charge and the storm explodes immediately. Shoots a concentrated power of storm and detonates it by using centrifugal force.
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